Thursday, February 18, 2010

Iron Painter - I'm so prepared.



With the Iron Painter being this Saturday, I'm so excited about it. My Orky boyz here are prepared and ready to be painted.

The list consists of:

A warboss with a kombi scorcha, cybork body, eavy armour and an attack squig.

Another warboss with a kombi scorcha, cybork body, eavy armour and an attack squig and a power klaw with a boss pole.

5 Ork Nobz with 3 power klaws, eavy armours and some boss poles.

13 Ork Boyz.

All in all, there's 507 points. Just nice, 20 models too. I nearly miscalculated the points there, but luckily I rechecked and made sure that I met the requirements.

Reason why I chose to paint my Orks is because I know I can speed paint them without sacrificing the quality of my work. I want to use them in the league and in the future tournaments too. To me, this is the best choice.

Monday, February 15, 2010

Orks - General Tactics


Image found in Google Images.


Since the beginning of my blog, I have been posting a lot on the painting part. I guess it's time to work on some tactics. So I will begin writing up on a series of gaming tactics following the Ork codex while doing my best to explain how to use each entry. Today, I'll just be speaking in general of how to play the Orks and defeat the Orks.

Whenever I look at any codex, I always think to myself, how can this work for me? Especially for the Ork codex. Since the Ork codex is packed with lots of funny and weird stuff, I'm sure we hardly get ourselves to use most of the units, mainly because we know what works and we rarely deviate ourselves from using other units.

Generally, this is what you should do with Orks:

1) Shoot da fighty ones, fight da shooty ones. Quote from da Boot Kamp.

This has been proven true on numerous occasions. Why don't you chase down that devastator squad at the corner there and lock them in combat? Orks hate getting shot at. It doesn't matter whether one or two of your Boyz got splat. Those are the number of attacks you need.

I also don't think it's a good idea to assault anything that is assault dedicated, unless they are a weakened unit. For example, Khorne Berzerkers. Dem red bloody boyz can really go fast! Not to mention that they will hit you on 3's and normally your armour save won't even save you! If you assault a full 10 men Khorne Berzerker squad, you are asking for it. Always, ALWAYS use your slugga to shoot them first. Either that or just keep spamming shots at them.

I usually run shoota boyz. 20 of them in a mob. 40 shots being thrown at the enemy is way fun. After that, you may assault the leftovers. Of course, this always sounds good if you're shooting at the Fearless units. Whenever you meet those pesky Marines with 3+ saves and with the ability to fall back to deny you your assault, don't bother, assault them. Space Marines can only have a maximum of 10 men in a squad and usually one of them is a sergeant. Which means that's only 9 attacks coming at you and one power fist later. If you have about 19 Boyz and a Nob with power klaw, by all means, go ahead and assault them!

Assuming that they don't kill your boyz at all, which is normally the case here, you will have 76 attacks! 4 more from the power klaw. You do the math and the dice rolling and you will know what I'm talking about.

When it comes to shooting. Never rely on them to kill anything. Just shoot for fun.

In my list, I play 15 Lootas. You and I very well know that 15 Lootas are some of the scariest shooting element you can ever see an Ork army have. Every turn promises you that a vehicle of armour 13 and below will not move, shoot or destroyed as a bonus. These guys can blow up tanks! Don't forget, they are good at killing those pesky Demon Princes which is an assaulting element.

You can only rely generic Orky shooting to whittle down the enemy, weaken the squads and serve as a pot shot. Which means anything that is dead are always a bonus. As an Orky Warboss, you will love that. Your opponent will hate you. Naturally. :D


2) Numbers are your best friend.

Always play Orks in the numbers. If you want to ensure something is dead, use the numbers. I'm still learning how to use the 15 Burnas in a battlewagon that I have in my list. And my oh my, they are good at making a magic show. Now you see that unit, burn them with 15 templates, now you see clear ground!

An average flamer template spewing out of a battlewagon would hit about let's say, 6 models. Being a flamer template, that is an auto hit, which means you don't have to roll to hit. Thank Gork and Mork BS 2 doesn't affect the template! 6 x 15 = 90 hits! Averages will tell you that you would have dealt more than 40 wounds to the enemy and if they are having power armour, chances are your opponent will be packing the marines away in their carry cases. :D

Also, having a big mob ensures that your special Mob Rule keeps your leadership up high. As you already know, Orks die from shooting, so as long as you can keep your Orks fearless, they're happy Orks.

One thing about the numbers also are, to absorb fire without having to take any leadership.

Take this for an example, 15 Ork Lootas being shot at. Normally about 3-4 will die and your mob is still fearless. If you put 10 Ork Lootas in a mob, if 3 dies, you will have to roll your leadership of 7. And trust me, half the time they would not hold their ground. This is also the same for pinning weapons.


3) Transports and mobility are your boss!

Why walk when your codex has one of the fastest transports in the game? Especially after putting some red paint on them. People fear Orks. People get terrorized with fast Orks! Always use mobility to chase/flank/pincer or spearhead your enemy.

Trukks are meant to be funny, and yes they really are. You would always want to speed your Trukk right in your opponent's face. Best thing to do is to have at least 4 of them. If one goes down, you still have more.

You can also put lots of Boyz in the Battlewagon, keeps them a little safer and makes sure they move faster. A constant 13" of moving Ork boyz is no joke.

Transports keep your boyz safe. My friend asked me once, why don't I put the Nobz on bikes instead of putting them in the Trukk? Simple, being on bikes, they are vulnerable to be insta-keeled from any lucky Lascannon or missile launcher shots. Bikes also give in to the Lash of Submission, you wouldn't want that... When I put my Nobz in the Trukk, I also join them with a Big Mek with Kustom Force Field. At least I know that my Nobz are safer in the Trukk rather than staying outside and getting blasted to bits.

There's not much difference of T4 and T4(5). Lascannons/missile launcher or meltas will still wound on a 2+. So it's more frustrating for your opponent if you have a Trukk for him to go through first.


4) Make sure your list can kill tanks.

This doesn't mean you have to take da Tank bustas. Just have some power klaws to hold on to those pesky tanks and you're good. Armour Value 14 vehicles such as the Land Raider, will bow down to your warbosses' Strength 10 power klaw. Unless it moves more than 6" of course.

Orks are geared to kill infantry. So you're already a PHD of Infantry Keelling when you play Orks. A basic Ork boy has 4 attacks on a charge. 29 of them will give you 116 attacks on a charge. Power klaw after that of course. And don't forget to use your slugga's first!


5) There can never be enough power klaws!

Take as many as you can. Power klaws are generally kan openers. A charging Nob will have 4 strength 9 power klaw attacks on a charge. That is no joke at all. I like the look on my opponent's face when I assault them with my Nobz mob. Warboss with 6 strength 10 power klaws on a charge, combined with 16 more strength 9 attacks from the nobz. That will wipe out almost anything! (But please leave the Thunder Hammer and Storm Shield Terminators to the 30 Boyz...)


I'll be explaining more in depth about the units when the time comes.

For now, here's how to beat Orks, generally:


1) Their leadership is their weakness.

If you can force the Orks to take as many leadership checks as possible, you win. Either by making them run, Sweeping Advance or stalling them by pinning, you already have the upper hand.


2) Make sure they can't get saves.

With the world of cover saves we live in. It's still good to do whatever you can to make sure they don't get to roll for saves. Anything that ignores armour or is AP 4 and below is enough. You'll be frustrated to see how many 5+ saves an Ork player can roll, AKA me...

Make sure you bring some power weapons to let those units with "Feel No Pain" feel the pain...


3) Block them.

The Rhino wall is the best idea. Why? Lining 3 Rhinos end to end right in front of a huge mob of boyz or a power unit is the best thing to do. When assaulting vehicles, they will pile up, blow up the vehicle and you will hope that the explosion brings down as many boyz as it can.

After having them piled up, it's happy fun time for your blast weapons (if you have them) to start the fireworks. If not, then consider it as stalling them. If you have a flamer, best thing to do is to put it to good use.

If you don't have Rhinos, just use whatever vehicles (make sure they are empty and already done their job) to block them.


4) Dare yourself to assault them.

Orks are not good at being on the wrong end of the sword in an assault. They only have a base strength of 3, so chances are, they can't hurt you. (Assuming again if you play marines) But a full mob of 30 will still kill you...

Also, please, never bother assaulting a full mob of Ork Nobz. Unless you have a base strength of 8 and can attack at initiative 5 or higher. Also known as Abaddon. But if Abaddon rolled a "1". The Orks can laugh at his face.


5) Shoot them. Obviously.

You don't want to get near to them, so what you can do is to shoot them. Whittle them down and make sure to clean up whatever that's left.


6) Cripple their transports.

Always do that and they're dead. Walking Orks are slow. Orks walking out of a wreck, are small in numbers and slow... Always take out the transports.



So there you have it. When I have the time I will start talking about the individual entries of the Ork codex. So I'll be talking on the HQ choices next, starting with the big boy, Ghazghkull Thraka!

If you have any questions or opinions, do share them too.

Saturday, February 13, 2010

Why people start new armies.


Well well well. I seem to start of most of my blog posts with the word well...

Anyway, I'm sure as a gamer, you've been there, done that, when it comes to the situation when you know you want to start a new army.

I feel that there are a few good obvious reasons why we all start or want to start new armies. So let's take a look:

1) Hands are itching to paint something new.

I really understand when a painter reaches this stage. Why? Take me for example, even though I've been in the hobby after 2 years, I've painted up about 5 armies. And in between, I paint random stuff that have no connections with my current army or the army I want to build in the future. You will eventually get sick and tired of painting the same thing.

I've painted my Orks, stopped, painted the Alpha Legion, went back to Orks, painted Eldar, went back to Orks. Honestly, I got very tired when I was painting my Orks, it's just the same old routine. I did it until I felt sick and tired. To distract myself, I bought different models and started another army before going back to my Orks. This really helped a lot. Because when I was sick and tired of painting my Alpha Legion, I missed my Orks, so I continued. And I'm determined to paint them up for the next Legio league.



2) The fluff is so cool it makes you wanna remake the story you've read.

I've read the book Legion by Dan Abnett twice. I fell in love with the story and I went on making an entire army based on the Alpha Legion fluff. Imagine that, just one book and I built an army!

I've also read the fluff about Prince Yriel in the Eldar Codex and since then, I've been planning on how to paint my Eldar! I'm building an entire army based around Prince Yriel.



3) I want to play something new!!

My first army was the Tyranids, and imagine how it felt to have 3+ armour save when I made the transition to the Chaos Space Marines!

When you're already tired of being on the receiving end of Tank Shock (just because Tyranids can't), start a new army so you can Tank Shock!!



4) I saw someone did something cool, so I want to do it too.

Well, the one army that is calling my name just because I saw that it's cool is the Traitor Guard. I've already made plans to purchase those Chaos Militia sets from Forge World. After building that army, I can tie it in with my Alpha Legion. Now that sounds really cool...



5) There's a new Codex!

I used to play a full jump pack army called the Doom Angels. I based them on the White Dwarf Codex Blood Angels. Oh my, 40 guys flying around is really funny! And now since the new Blood Angels Codex is due to be out in April, I'm itching to repaint my stuff to proper Blood Angels by airbrushing them all red!

Also, the with the new release of the Tyranids, I'm so tempted to make the 60 gargoyle list. That really sounds fun too, but I don't think I can do my nids till next year. Since I've sold my Tyranids, I don't have to worry about remaking the army and I now have the opportunity to build it from scratch.


Well, I'm sure that there are many other factors that make you wanna start a new army. But let me tell you, it sure is fun doing so. I've learnt how to deal with Orks and Tyranids since I used to play them. Sometimes, you know how to defeat your opponent easily when you face the army that you used to play.



Any thoughts?

Thursday, February 11, 2010

Blood Angels. Rumours make us imagine...

I got this from Master Darksol. Really love his artwork!



Meanwhile, being stuck at my home town is really unproductive. I've got nothing to paint here. Oh well, just a short holiday for me. I'll be back to my hostel and prepping up more miniatures next week.

Monday, February 8, 2010

Black lining - Eldar Wave Serpent

It took me quite some time just to finish black lining this entire Wave Serpent. And I'm telling you, it's not easy. Imagine the mess you get when the paint smears around the white.



As you can see from the picture. I airbrushed the GW Gloss Varnish on to make the entire surface of the Wave Serpent extra smooth and glossy. This helps a lot, because the paint is less likely to get smeared with the white.

Still, I made a little mess and will proceed to tidy it up. This Wave Serpent is still far from complete. I haven't painted the weapons and the gems yet. And I'm still thinking of what to do to make it stand out a bit more. I'll airbrush it back with satin varnish so it's not so glossy once I'm done.

Should I add battle damage to this Wave Serpent? If so, how could I do it? I'm thinking of following how Dave Taylor did for his Hellblade. Any ideas?

I added a poll to the right column so you can help by voting.

Wednesday, February 3, 2010

The lulz of what people do with their free time.

I haven't got the Tyranid codex yet, so I don't know much about it.

But from what I can see, it's quite scary.

Kudos to the guy who made this.


I saw this over at Pink Tyrands anyway. His Tyranids are very nicely done, I like how the colours are done. Pink and grey, very good combination... Check out his blog for the tricked out painting.

The video made me laugh like mad though I understand the atmosphere of the movie is very different.

Tuesday, February 2, 2010

Painting - More Lootas. More projects.

Man, took me 3 days just to assemble and paint 4 lootas. Well, most of my time was allocated to painting, just that I got distracted by watching movies and I have other projects going on as well.

Seeing how I need to maintain the checks and flames, I made sure I free handed a least a little bit on the lootas.


I love putting random colours on my Orks. Just to show that they don't have uniforms or anything, they just simply grab whatever and wear them.



After putting up the picture here only I realized one of my lootas was somewhere else on my table.


Anyway, I have to paint for my Kindred doubles tourney army list, the next incoming league, the painting competition and I have many other projects going on at the same time.

This is really crazy, but I'm pushing out as many minis as I can.

And my camera is still not working properly.