Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts

Thursday, February 18, 2010

Iron Painter - I'm so prepared.



With the Iron Painter being this Saturday, I'm so excited about it. My Orky boyz here are prepared and ready to be painted.

The list consists of:

A warboss with a kombi scorcha, cybork body, eavy armour and an attack squig.

Another warboss with a kombi scorcha, cybork body, eavy armour and an attack squig and a power klaw with a boss pole.

5 Ork Nobz with 3 power klaws, eavy armours and some boss poles.

13 Ork Boyz.

All in all, there's 507 points. Just nice, 20 models too. I nearly miscalculated the points there, but luckily I rechecked and made sure that I met the requirements.

Reason why I chose to paint my Orks is because I know I can speed paint them without sacrificing the quality of my work. I want to use them in the league and in the future tournaments too. To me, this is the best choice.

Monday, February 15, 2010

Orks - General Tactics


Image found in Google Images.


Since the beginning of my blog, I have been posting a lot on the painting part. I guess it's time to work on some tactics. So I will begin writing up on a series of gaming tactics following the Ork codex while doing my best to explain how to use each entry. Today, I'll just be speaking in general of how to play the Orks and defeat the Orks.

Whenever I look at any codex, I always think to myself, how can this work for me? Especially for the Ork codex. Since the Ork codex is packed with lots of funny and weird stuff, I'm sure we hardly get ourselves to use most of the units, mainly because we know what works and we rarely deviate ourselves from using other units.

Generally, this is what you should do with Orks:

1) Shoot da fighty ones, fight da shooty ones. Quote from da Boot Kamp.

This has been proven true on numerous occasions. Why don't you chase down that devastator squad at the corner there and lock them in combat? Orks hate getting shot at. It doesn't matter whether one or two of your Boyz got splat. Those are the number of attacks you need.

I also don't think it's a good idea to assault anything that is assault dedicated, unless they are a weakened unit. For example, Khorne Berzerkers. Dem red bloody boyz can really go fast! Not to mention that they will hit you on 3's and normally your armour save won't even save you! If you assault a full 10 men Khorne Berzerker squad, you are asking for it. Always, ALWAYS use your slugga to shoot them first. Either that or just keep spamming shots at them.

I usually run shoota boyz. 20 of them in a mob. 40 shots being thrown at the enemy is way fun. After that, you may assault the leftovers. Of course, this always sounds good if you're shooting at the Fearless units. Whenever you meet those pesky Marines with 3+ saves and with the ability to fall back to deny you your assault, don't bother, assault them. Space Marines can only have a maximum of 10 men in a squad and usually one of them is a sergeant. Which means that's only 9 attacks coming at you and one power fist later. If you have about 19 Boyz and a Nob with power klaw, by all means, go ahead and assault them!

Assuming that they don't kill your boyz at all, which is normally the case here, you will have 76 attacks! 4 more from the power klaw. You do the math and the dice rolling and you will know what I'm talking about.

When it comes to shooting. Never rely on them to kill anything. Just shoot for fun.

In my list, I play 15 Lootas. You and I very well know that 15 Lootas are some of the scariest shooting element you can ever see an Ork army have. Every turn promises you that a vehicle of armour 13 and below will not move, shoot or destroyed as a bonus. These guys can blow up tanks! Don't forget, they are good at killing those pesky Demon Princes which is an assaulting element.

You can only rely generic Orky shooting to whittle down the enemy, weaken the squads and serve as a pot shot. Which means anything that is dead are always a bonus. As an Orky Warboss, you will love that. Your opponent will hate you. Naturally. :D


2) Numbers are your best friend.

Always play Orks in the numbers. If you want to ensure something is dead, use the numbers. I'm still learning how to use the 15 Burnas in a battlewagon that I have in my list. And my oh my, they are good at making a magic show. Now you see that unit, burn them with 15 templates, now you see clear ground!

An average flamer template spewing out of a battlewagon would hit about let's say, 6 models. Being a flamer template, that is an auto hit, which means you don't have to roll to hit. Thank Gork and Mork BS 2 doesn't affect the template! 6 x 15 = 90 hits! Averages will tell you that you would have dealt more than 40 wounds to the enemy and if they are having power armour, chances are your opponent will be packing the marines away in their carry cases. :D

Also, having a big mob ensures that your special Mob Rule keeps your leadership up high. As you already know, Orks die from shooting, so as long as you can keep your Orks fearless, they're happy Orks.

One thing about the numbers also are, to absorb fire without having to take any leadership.

Take this for an example, 15 Ork Lootas being shot at. Normally about 3-4 will die and your mob is still fearless. If you put 10 Ork Lootas in a mob, if 3 dies, you will have to roll your leadership of 7. And trust me, half the time they would not hold their ground. This is also the same for pinning weapons.


3) Transports and mobility are your boss!

Why walk when your codex has one of the fastest transports in the game? Especially after putting some red paint on them. People fear Orks. People get terrorized with fast Orks! Always use mobility to chase/flank/pincer or spearhead your enemy.

Trukks are meant to be funny, and yes they really are. You would always want to speed your Trukk right in your opponent's face. Best thing to do is to have at least 4 of them. If one goes down, you still have more.

You can also put lots of Boyz in the Battlewagon, keeps them a little safer and makes sure they move faster. A constant 13" of moving Ork boyz is no joke.

Transports keep your boyz safe. My friend asked me once, why don't I put the Nobz on bikes instead of putting them in the Trukk? Simple, being on bikes, they are vulnerable to be insta-keeled from any lucky Lascannon or missile launcher shots. Bikes also give in to the Lash of Submission, you wouldn't want that... When I put my Nobz in the Trukk, I also join them with a Big Mek with Kustom Force Field. At least I know that my Nobz are safer in the Trukk rather than staying outside and getting blasted to bits.

There's not much difference of T4 and T4(5). Lascannons/missile launcher or meltas will still wound on a 2+. So it's more frustrating for your opponent if you have a Trukk for him to go through first.


4) Make sure your list can kill tanks.

This doesn't mean you have to take da Tank bustas. Just have some power klaws to hold on to those pesky tanks and you're good. Armour Value 14 vehicles such as the Land Raider, will bow down to your warbosses' Strength 10 power klaw. Unless it moves more than 6" of course.

Orks are geared to kill infantry. So you're already a PHD of Infantry Keelling when you play Orks. A basic Ork boy has 4 attacks on a charge. 29 of them will give you 116 attacks on a charge. Power klaw after that of course. And don't forget to use your slugga's first!


5) There can never be enough power klaws!

Take as many as you can. Power klaws are generally kan openers. A charging Nob will have 4 strength 9 power klaw attacks on a charge. That is no joke at all. I like the look on my opponent's face when I assault them with my Nobz mob. Warboss with 6 strength 10 power klaws on a charge, combined with 16 more strength 9 attacks from the nobz. That will wipe out almost anything! (But please leave the Thunder Hammer and Storm Shield Terminators to the 30 Boyz...)


I'll be explaining more in depth about the units when the time comes.

For now, here's how to beat Orks, generally:


1) Their leadership is their weakness.

If you can force the Orks to take as many leadership checks as possible, you win. Either by making them run, Sweeping Advance or stalling them by pinning, you already have the upper hand.


2) Make sure they can't get saves.

With the world of cover saves we live in. It's still good to do whatever you can to make sure they don't get to roll for saves. Anything that ignores armour or is AP 4 and below is enough. You'll be frustrated to see how many 5+ saves an Ork player can roll, AKA me...

Make sure you bring some power weapons to let those units with "Feel No Pain" feel the pain...


3) Block them.

The Rhino wall is the best idea. Why? Lining 3 Rhinos end to end right in front of a huge mob of boyz or a power unit is the best thing to do. When assaulting vehicles, they will pile up, blow up the vehicle and you will hope that the explosion brings down as many boyz as it can.

After having them piled up, it's happy fun time for your blast weapons (if you have them) to start the fireworks. If not, then consider it as stalling them. If you have a flamer, best thing to do is to put it to good use.

If you don't have Rhinos, just use whatever vehicles (make sure they are empty and already done their job) to block them.


4) Dare yourself to assault them.

Orks are not good at being on the wrong end of the sword in an assault. They only have a base strength of 3, so chances are, they can't hurt you. (Assuming again if you play marines) But a full mob of 30 will still kill you...

Also, please, never bother assaulting a full mob of Ork Nobz. Unless you have a base strength of 8 and can attack at initiative 5 or higher. Also known as Abaddon. But if Abaddon rolled a "1". The Orks can laugh at his face.


5) Shoot them. Obviously.

You don't want to get near to them, so what you can do is to shoot them. Whittle them down and make sure to clean up whatever that's left.


6) Cripple their transports.

Always do that and they're dead. Walking Orks are slow. Orks walking out of a wreck, are small in numbers and slow... Always take out the transports.



So there you have it. When I have the time I will start talking about the individual entries of the Ork codex. So I'll be talking on the HQ choices next, starting with the big boy, Ghazghkull Thraka!

If you have any questions or opinions, do share them too.

Tuesday, February 2, 2010

Painting - More Lootas. More projects.

Man, took me 3 days just to assemble and paint 4 lootas. Well, most of my time was allocated to painting, just that I got distracted by watching movies and I have other projects going on as well.

Seeing how I need to maintain the checks and flames, I made sure I free handed a least a little bit on the lootas.


I love putting random colours on my Orks. Just to show that they don't have uniforms or anything, they just simply grab whatever and wear them.



After putting up the picture here only I realized one of my lootas was somewhere else on my table.


Anyway, I have to paint for my Kindred doubles tourney army list, the next incoming league, the painting competition and I have many other projects going on at the same time.

This is really crazy, but I'm pushing out as many minis as I can.

And my camera is still not working properly.

Sunday, January 24, 2010

Painting - Ork Lootas

Man, these guys are tough to paint! Not only does it takes a lot of time to fit and assemble them, it also takes time to paint them since they have so much details!

Still, I enjoyed painting them though. Now I have like 11 more Lootas to go...



I did my best to keep with the army's main theme of green flames and green checks. I only played with Rotting Flesh, Camo Green and Catachan Green when painting the motifs.



I don't know what's up with the camera, hope it doesn't take such dark pictures again...

Wednesday, January 20, 2010

Painting - Ork Trukk complete.

Woo hoo! Finished painting the crew in about 2 to 3 hours. That was maddening! Some of the paints on them are still fresh and wet!





I really love this Ork Trukk, I think I should start making the vehicles of my Orks look more weathered like this. Also, I must start converting them or they will look so typical and repetitive.

Hope you guys enjoy looking! Happy painting to you too and thanks for looking! :D

Monday, January 18, 2010

Airbrushing - The Ork Trukk!

On Saturday, I've got to go buy a new airbrush since my previous one was damaged from the fall it took while I was cleaning it.

Thanks to Khairul who organized a short trip for Iqbal and I to go take a look at the place where Khairul himself got his airbrush a long time ago. He also taught us what to look for and what to avoid when looking for an airbrush. So if you want to know more about an airbrush, feel free to ask me.

Here's the kit I got. The Sparmax airbrush set. Side feed for paints and comes with an extra bottle for paint storage. Sparmax also sells spare parts that can replace almost anything on the airbrush, so it's a good buy knowing that if any of the parts were to be damaged or gone missing, I can replace them, unlike the previous one I owned.



I did some airbrushing on my Ork Trukk just for fun and take a look. You can never get such a smooth surface when using the normal brush. Not to mention, this process took little time and trouble too.



With the amount of corrugated recycled boxes I have, I decided to be environmental friendly for once and reused the box to build myself an airbrushing station. Just use some masking tape to fill up the gaps and hold the box up and it's good enough. With the amount of space I have here I can spray quite a lot!




I've just finished painting my Ork Trukk too. Just that I haven't finished the Orky crew.





I think I went overboard with the weathering. I used a very watered down mixture of Vermin Brown, Scorched Brown, Graveyard Earth and a dash of Devlan Mud. I call it da Orky weathering mix! (How creative for a name.)


So if you have any questions on airbrushing, please don't hesitate to ask. I'll do my best to help and spread the airbrushing love. :D

Tuesday, January 12, 2010

Product Review - Mr. Hobby's Limonene Type Mr. Cement

Well, for the first post of the new year, I decided to put another product review. I should show this in more detail, so I will do a continuation when possible.

I've bought this Mr. Cement from Mr. Hobby's hobby range. As we know, the famous Gundam plastic kits came from Japan, so we should also know that they have their own hobby products made from Japan that are really good.

I bought this for only RM 15. Which I think I can find it cheaper elsewhere. The contents of this bottle is a lot! And you only ever need a little of it. This plastic glue here real powerful. Just a little bit of it swiped on the surface and when you bring 2 plastic bits together, it would bond in about 20 seconds.

As you may already know, plastic glue like this one here, will glue your miniatures together much stronger, but not as fast as super glue. One thing I like about this is that it doesn't glue to your fingers.


To explain the Limonene Type as stated on the bottle. It actually means that the solution will give off a citrus scent, unlike the conventional plastic glue. This really helps if you can't hold your nose long enough for the smell of the plastic glue to go off.

If you squint your eyes hard enough you can see that this bottle also comes with a brush that is attached to the cap. Makes it easier for you to reach those nooks and crannies of the miniatures.

With that, I've been assembling more Orks last night. Especially the Lootas and Burnas I've got from the Ork megaforce.




I didn't glue it fully yet, for painting purposes, but the Ork Burnas just look so cool!


I want to fit 15 Ork Burnas in a Battlewagon into my new Ork list. That will be lots of burny fun!

Monday, December 7, 2009

Hobby Tips - Never put your drink near the painting cup!

Well, this will be a major hobby update. For the past few days I've been assembling and assembling non-stop. And up till today, I've managed to start painting on the stuff I've been assembling.


Why I said "Never put your drink near the painting cup"? Because, when your body is accustomed to the position of your painting cup, your hand will automatically dip the brush into the water and the swishing movement of the brush will begin. Lucky for me, my cup is already half way done, and I realized instantly that I was about to mix Badab Black into my drink. Will that be Yummy?



Here are some images from a few days ago. I've been assembling a lot as I've mentioned.


These will be my Alpha Legion Chosen Chaos Space Marines. Anyone smell 5 meltas?



I've also been assembling more Ork Boyz from the Black Reach set.



Not only that, I've finished assembling 5 Chaos Terminators along with a Chaos Terminator Lord and a Sorcerer Terminator Lord.



I also assembled 2 Chaos Rhinos for my Alpha Legion. One of them is for the Chosen Chaos Space Marines.

The one below is the Rhino meant for my Chosen. I've did a minor conversion on the twin-linked bolter. Since I want this Rhino to stand out more, I let the gunner hold two bolters which should count as twin-linked. (You may steal this idea.)


Sprayed with Chaos Black. Real good spray to have and use.



Today, the painting process started.


Looks sexy! Black Rhino with Alpha Legion doors!





I'll be doing my best in completing this Rhino as soon as I can since I've got lots more to paint. I'll also be including some free hands on this Rhino just to make it a little bit more "special".

Sunday, November 29, 2009

Mad hobby rush! Assembly line...

I should have posted this a few days back, but I was quite busy and went out of town awhile.

I was preparing for the Legio's Iron Painter event. Assembling and assembling more Orks! I'll be bringing more Ork Boyz for the Iron Painter and I will most definitely attempt to go for the Iron Halo award. I would have to paint 30 models worth of at least 1,000 points within 12 hours.







I like this Ork's pose. Real cool.



I've also finished assembling my Alpha Legion Land Raider and have sprayed it black.


Looks like for the next few days I will be assembling more than I will paint. Since I need to start putting together more models for the Iron Painter and practice it on my Alpha Legion...

Thursday, November 12, 2009

The Ork Warboss on Warbike has arrived!

I've gotten my Forge World stuff, and I can say I'm quite excited about it, mainly because of the Ork Warboss on Warbike. It looks like a treat to assemble and paint, but I would have to be careful to remove the flashes and mould lines, especially not to break it.

The picture shown below is the full kit of the Ork Warboss on Warbike unassembled.



After washing the parts and assembling most of it, here's how it looks. Notice that I haven't assembled the front and rear wheel guards.




Also, not forgetting to mention, I have no idea what a damper is. This 2 little pieces here is supposed to go somewhere that I don't know and for the entire night, couldn't figure out at all...



Along with the resin package, there is also the so called "manual" which you can literally throw after you make sure which part is which.



That's all the info you get from the so called "manual". So it seems that those 2 little parts will just be some piece of terrain next time, as I just couldn't be bothered to assemble it at all...


We pay so much money to Forge World and they can't even make a manual that's a little better or perhaps similar to Games Workshop? They have to do something about it...


"Moral of the story, if you don't know what goes where and it's Orky, ignore it..."

Wednesday, May 20, 2009

Painting - 'ard Boyz and Alpha Legion

Since I haven't posted any of my painted stuff for some time, I decided to post some of my painted stuff today. I was really busy, since Uni has continued and I had lots of orders to make for lots of customers, thanks to the price adjustment that will follow in about 10 days...

So I've finished up a couple of my 'ard Boyz. My hands had some tremors during then, which means I resorted to lots of flame painting.


The tremors weren't that bad anymore, so I decided to do some checks on them...


This is what I've been painting recently. Alpha Legion. The pathetic attempt of NMM (Non-Metallic Metal) was shown on the cloth of the Chaos Icon.


Now this is my favourite part, the Alpha Legion Hydra on the shoulder pad. I intentionally bought some of these to give it a go, and it seems that it really does look good on the model itself! I'm really liking it...


"Off to paint up the whole squad..."