I've spent lots of time tinkering with this list over and over and over again. I suppose it's now time to ask the readers (you guys) what do you think of this 2,000 point list. I've got some friends who are well into Imperial Guard Tactics to teach me
I've got no interest to spam 100+ men especially when I'm dealing with Forge World upgrades. So I'm keeping it to a really powerful mech list.
Company Command Squad (1+4) with Astropath and Officer of the Fleet. All with camo cloaks. 2 Veterans with sniper rifles. Vox Caster. Regimental Standard.
Storm Trooper Squad (1+4) with 2 Meltas
Veteran Squad (1+9) with 3 meltaguns and Vox Caster. [In the Vendetta]
Veteran Squad (1+9) with 3 plasma guns and Vox Caster. Grenadiers. [In the Vendetta]
Veteran Squad (1+9) with 3 Sniper Rifles and Lascannon team with Vox Caster.
Scout Sentinel Squadron (3)
Vandetta Gunship Squadron (2)
Bane Wolf (2) with heavy flamer and multimelta (both)
Manticore Rocket Launcher with heavy flamer and pintle mounted heavy stubber.
Leman Russ Executioner with plasma cannon sponsons and heavy flamer
Leman Russ Demolisher with heavy flamer
Leman Russ Battle Tank with heavy flamer
Total: 2000 points
Can somebody enlighten me on why I should actually take the Bane Wolf or a Hell Hound? If you do have any suggestions, I'm open to listening, but I would also want to test play this army some time soon before I commit to buying everything.