
I've spent lots of time tinkering with this list over and over and over again. I suppose it's now time to ask the readers (you guys) what do you think of this 2,000 point list. I've got some friends who are well into Imperial Guard Tactics to teach me
I've got no interest to spam 100+ men especially when I'm dealing with Forge World upgrades. So I'm keeping it to a really powerful mech list.
Company Command Squad (1+4) with Astropath and Officer of the Fleet. All with camo cloaks. 2 Veterans with sniper rifles. Vox Caster. Regimental Standard.
160
Elites
Storm Trooper Squad (1+4) with 2 Meltas
105 points
Troops
Veteran Squad (1+9) with 3 meltaguns and Vox Caster. [In the Vendetta]
105 points
Veteran Squad (1+9) with 3 plasma guns and Vox Caster. Grenadiers. [In the Vendetta]
150 points
Veteran Squad (1+9) with 3 Sniper Rifles and Lascannon team with Vox Caster.
110
Fast Attack
Scout Sentinel Squadron (3)
105 points
Vandetta Gunship Squadron (2)
260 points
Bane Wolf (2) with heavy flamer and multimelta (both)
290 points
Heavy Support
Manticore Rocket Launcher with heavy flamer and pintle mounted heavy stubber.
170 points
Leman Russ Executioner with plasma cannon sponsons and heavy flamer
230 points
Leman Russ Demolisher with heavy flamer
Leman Russ Battle Tank with heavy flamer
315
Total: 2000 points
Can somebody enlighten me on why I should actually take the Bane Wolf or a Hell Hound? If you do have any suggestions, I'm open to listening, but I would also want to test play this army some time soon before I commit to buying everything.
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